Tuesday, March 22, 2011

Triple draw is a stupid game

I love duece to seven. I'm pretty much a nooblet to the game, but it's one of the few non-hold'em poker variants that I find consistently compelling. And while its NL variant, the 2-7 single draw, is a really interesting game, what's really taken off 'round these parts (and the rest of the country if the interwebs is any indication) is is the fixed-limit triple draw version of the game.

And while you see some wacky stuff in the small-stake online games, it doesn't even come close to the festival of drawing to the only marginally 9875 that happens in the live mid-stakes games.

Which is why one particular orbit I played in an HOT mix game the other day was particularly funny. One walker, so we're six-handed, and I make, in no particular order:

Three 86's
The old number five (85432)
and the 76542 (which would be number four).

With the exception of the 7, all of these hands were pat after the first or second draw. In all of these pots (some of which were multiway) someone check-raised me out of position and then proceeded to draw at least one card. This is particularly entertaining when the count on the draw has gone 2:1, because that's pretty much like going "I caught up to maybe even drawing-wise! I hope they're not pat!". In short, if you're a fan of reverse freerolling yourself, this would be the primary weapon in your arsenal.

Unfortunately, 2-7 is sort of like Soviet Russia: sometimes the reverse freeroll rolls you.


In other words, lol variance.

On the plus side, later in the session, I got to call after the last draw with a Q5432, in a spot where villain was was more polarized than a magnet.

Pots won during the orbit of doom?: 0
Bets torched? ~30
Announcing "queen perfect"? Priceless.

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